log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- November 2024 News Summary (News:1)
- Latest hardware upgrade from RISCOSbits (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:3)
- Accessing old floppy disks (Gen:3)
- November developer 'fireside' chat on saturday night (News:)
- RISCOSbits releases a new laptop solution (News:4)
- Announcing the TIB 2024 Advent Calendar (News:2)
- RISC OS London Show Report 2024 (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
Related articles
- Software Preservation at the ROUGOL Show
- Arculator updated to add A4 emulation and more podule support
- Acorn Preservation Team want to help archive your old data before it's too late
- Cloverleaf drops promise of including retro games with Kickstarter rewards (Updated)
- Games news
- Software preservation project bearing fruit
- Old games on new screens
- Newsround
- Oldschool Reviews - Burn 'Out
- Games scene roundup
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: News and features: TEK update
 

TEK update

Posted by Tim Fountain on 12:27, 3/7/2001 | ,
 
TEK screenshotArtex Software have released a new screenshot showing off some of TEK's features that you would have seen at the Wakefield show. The blocky darker areas on the image represent the edge of the area that the currently selected units can see - anywhere out of view is covered by "the fog of war". The picture also shows a new unit and a new explosion effect.

The version at Wakefield was a little prone to crashing, but apparently most of these bugs have now been fixed. Artex are currently working on a one-level demo of the game, it is not clear whether this will be released before, after or at the same time as the full version. As for the full game itself, latest word from Artex is "pretty soon".
 

  TEK update
  (06:08 4/7/2001)
  Chris (17:28 4/7/2001)
    Chris Bazley (17:33 4/7/2001)
      Chris Bazley (17:35 4/7/2001)
        Max Palmer (18:43 4/7/2001)
          Max Palmer (18:45 4/7/2001)
            Andrew Weston (09:36 5/7/2001)
              Steve Allen (15:15 5/7/2001)
                Max Palmer (19:58 5/7/2001)
                  Andrew Weston (11:31 8/7/2001)
                    Jan Klose (08:00 9/7/2001)
                      Jan Klose (08:02 9/7/2001)
                        Andrew Weston (08:08 10/7/2001)
 
Alex Macfarlane Smith Message #86973, posted at 06:08, 4/7/2001
Unregistered user Well it's looking pretty cool... although I notice that the energy bars are red rather than green and that they seem to be underneath the units - having played C&C quite a lot this might be a bit confusing ;)
  ^[ Log in to reply ]
 
Chris Message #86974, posted at 17:28, 4/7/2001, in reply to message #86973
Unregistered user Hearty congratulations to everyone involved in the graphics for TEK, and also those responsible for the decision to dela
y so that a polished product can be released...
  ^[ Log in to reply ]
 
Chris Bazley Message #86975, posted at 17:33, 4/7/2001, in reply to message #86974
Unregistered user Hearty congratulations to everyone involved in the graphics for TEK, and also those responsible for the decision to dela
y so that a polished product can be released...
  ^[ Log in to reply ]
 
Chris Bazley Message #86976, posted at 17:35, 4/7/2001, in reply to message #86975
Unregistered user W.R.T. cock-up above, I blame Webster XL... ;-)
  ^[ Log in to reply ]
 
Max Palmer Message #86977, posted at 18:43, 4/7/2001, in reply to message #86976
Unregistered user Thanks ! (For both sets of comments). BTW there still quite a lot of stuff that hasn't yet appeared in any of the screen shots ;-)

  ^[ Log in to reply ]
 
Max Palmer Message #86978, posted at 18:45, 4/7/2001, in reply to message #86977
Unregistered user I can only blame myself for the missing words.

  ^[ Log in to reply ]
 
Andrew Weston Message #86979, posted at 09:36, 5/7/2001, in reply to message #86978
Unregistered user More s/shots please!
  ^[ Log in to reply ]
 
Steve Allen Message #86980, posted at 15:15, 5/7/2001, in reply to message #86979
Unregistered user I like the fog o' war that still lets you see the contour of the land... nice explosion too :)
  ^[ Log in to reply ]
 
Max Palmer Message #86981, posted at 19:58, 5/7/2001, in reply to message #86980
Unregistered user <quote> I like the fog o' war that still lets you see the contour of the land... nice explosion too :) </quote>

Ah yes, the explosion - it's a product of all that was discussed in the A.A. forum.

As to the extra screenshots - you'll have to talk to Jan about that.

Regards,

Max
  ^[ Log in to reply ]
 
Andrew Weston Message #86982, posted at 11:31, 8/7/2001, in reply to message #86981
Unregistered user More screenshots please Jan!
  ^[ Log in to reply ]
 
Jan Klose Message #86983, posted at 08:00, 9/7/2001, in reply to message #86982
Unregistered user Hi,
righ now we're the final levels. As soon as this is finished, more screenshots will follow, promised :-)

Cheers,
Jan
  ^[ Log in to reply ]
 
Jan Klose Message #86984, posted at 08:02, 9/7/2001, in reply to message #86983
Unregistered user "we're the final levels" = "we're creating the final levels" :-)
  ^[ Log in to reply ]
 
Andrew Weston Message #86985, posted at 08:08, 10/7/2001, in reply to message #86984
Unregistered user Look foward to them.
  ^[ Log in to reply ]
 

Acorn Arcade forums: News and features: TEK update