Artex Software have released a new screenshot showing off some of TEK's features that you would have seen at the Wakefield show. The blocky darker areas on the image represent the edge of the area that the currently selected units can see - anywhere out of view is covered by "the fog of war". The picture also shows a new unit and a new explosion effect.
The version at Wakefield was a little prone to crashing, but apparently most of these bugs have now been fixed. Artex are currently working on a one-level demo of the game, it is not clear whether this will be released before, after or at the same time as the full version. As for the full game itself, latest word from Artex is "pretty soon".
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TEK update |
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(06:08 4/7/2001) Chris (17:28 4/7/2001) Chris Bazley (17:33 4/7/2001) Chris Bazley (17:35 4/7/2001) Max Palmer (18:43 4/7/2001) Max Palmer (18:45 4/7/2001) Andrew Weston (09:36 5/7/2001) Steve Allen (15:15 5/7/2001) Max Palmer (19:58 5/7/2001) Andrew Weston (11:31 8/7/2001) Jan Klose (08:00 9/7/2001) Jan Klose (08:02 9/7/2001) Andrew Weston (08:08 10/7/2001)
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Alex Macfarlane Smith |
Message #86973, posted at 06:08, 4/7/2001 |
Unregistered user
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Well it's looking pretty cool... although I notice that the energy bars are red rather than green and that they seem to be underneath the units - having played C&C quite a lot this might be a bit confusing ;) |
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Chris |
Message #86974, posted at 17:28, 4/7/2001, in reply to message #86973 |
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Hearty congratulations to everyone involved in the graphics for TEK, and also those responsible for the decision to dela y so that a polished product can be released... |
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Chris Bazley |
Message #86975, posted at 17:33, 4/7/2001, in reply to message #86974 |
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Hearty congratulations to everyone involved in the graphics for TEK, and also those responsible for the decision to dela y so that a polished product can be released... |
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Chris Bazley |
Message #86976, posted at 17:35, 4/7/2001, in reply to message #86975 |
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W.R.T. cock-up above, I blame Webster XL... ;-)
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Max Palmer |
Message #86977, posted at 18:43, 4/7/2001, in reply to message #86976 |
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Thanks ! (For both sets of comments). BTW there still quite a lot of stuff that hasn't yet appeared in any of the screen shots ;-)
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Max Palmer |
Message #86978, posted at 18:45, 4/7/2001, in reply to message #86977 |
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I can only blame myself for the missing words.
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Andrew Weston |
Message #86979, posted at 09:36, 5/7/2001, in reply to message #86978 |
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More s/shots please! |
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Steve Allen |
Message #86980, posted at 15:15, 5/7/2001, in reply to message #86979 |
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I like the fog o' war that still lets you see the contour of the land... nice explosion too :) |
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Max Palmer |
Message #86981, posted at 19:58, 5/7/2001, in reply to message #86980 |
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<quote> I like the fog o' war that still lets you see the contour of the land... nice explosion too :) </quote>
Ah yes, the explosion - it's a product of all that was discussed in the A.A. forum.
As to the extra screenshots - you'll have to talk to Jan about that.
Regards,
Max
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Andrew Weston |
Message #86982, posted at 11:31, 8/7/2001, in reply to message #86981 |
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More screenshots please Jan! |
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Jan Klose |
Message #86983, posted at 08:00, 9/7/2001, in reply to message #86982 |
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Hi, righ now we're the final levels. As soon as this is finished, more screenshots will follow, promised :-)
Cheers, Jan |
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Jan Klose |
Message #86984, posted at 08:02, 9/7/2001, in reply to message #86983 |
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"we're the final levels" = "we're creating the final levels" :-) |
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Andrew Weston |
Message #86985, posted at 08:08, 10/7/2001, in reply to message #86984 |
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Look foward to them. |
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